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Warhammer 40k - Chaos Space Marines Terminators (2019)

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If that unit is a VEHICLE unit, it can make attacks with Blast weapons against units within Engagement Range; however, if it does so, each time it makes an attack with a Blast weapon this phase, on an unmodified hit roll of 1 that unit suffers 1 mortal wound after all of its attacks have been resolved.

A squad of five is only around 150 points when armed with their standard equipment of combi-bolters and chainaxes, so you can see their potential as a fire support unit. Throw Combi weapons on all of these guys and you start to see how you can quickly stack a decent amount of mortal wounds. You can never re-roll a dice more than once, and re-rolls happen before modifiers (if any) are applied.EFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if it is a KHORNE unit: on a 4+, do not remove it from play. Until the end of the phase, each time a HERETIC ASTARTES model in that unit makes a melee attack against an ULTRAMARINES unit, or against a unit that is a successor Chapter of the Ultramarines, you can re-roll the hit roll and you can re-roll wound roll. Each time a ranged attack is allocated to a model that has the Benefit of Cover, add 1 to the saving throw made for that attack (excluding invulnerable saving throws).

Blood Fury: In the Fight phase, if this unit’s weapons gained the [LETHAL HITS] ability this phase as the result of a Dark Pact, each time a model in this unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit. Quite often a Chaos Space Marine's armour will have been changed by long exposure to the Warp -- possibly sprouting spines or bony ridges, become covered in a layer of scales, or flicker with coruscating Warp energy. When a unit makes a Normal move, each model in that unit can move a distance in inches less than or equal to its Move (M) characteristic, but no model can be moved within Engagement Range of any enemy models. His Soultearer Portent prayer allows him to target a unit within 6″, giving them a bonus to their wound rolls.

Their foes look on in horror as killing wounds knit themselves together in a cacophony of hideous cracks and squelches and shattered armour reforms. EFFECT: Your unit now declares a charge that targets only that enemy unit, and you resolve that charge as if it were your Charge phase.

Use this Stratagem in the Fight phase, when an EMPEROR’S CHILDREN INFANTRY unit from your army is selected as the target of a melee attack. Spiked trophy racks protrude from massive shoulders, the skulls of the enemy a barbaric testament to their wearer’s martial prowess. You can easily work your way down to needing a 2, 3 or 4+ to wound anything in the game and you can re-roll any failed wounds with your lightning claws! If the mission you are playing uses the Strategic Reserves rule, place that unit into Strategic Reserves.During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of setting it up on the battlefield.

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